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Play with a Purpose

10/19/2022

5 Comments

 
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by David Hagenbuch - professor of marketing at Messiah University -
​author of 
Honorable Influence - founder of Mindful Marketing 

Bobby eagerly opens his Happy Meal box, tossing the chicken nuggets and fries aside to find the special toy tucked inside.  Kids have repeated that ritual for decades, but Bobby is 32.  While it’s nice that McDonald’s and other companies increasingly meet the need for nostalgia and help grown-ups relive childhood highlights, is selling sentimentalism a good adult-use of time and resources?
 
Cobranding with the apparel company Cactus Plant Flea Market, McDonald’s recently released a limited-edition Happy Meal intentionally targeted to adults.  At $12.69 each, the big kids’ meals aren’t very wallet friendly.  They’ve also disappointed some who couldn’t find a restaurant that had them or who got Cactus Buddy, the apparel brand’s mascot, instead of the classic McDonald’s character they wanted.

Still, buzz has been strong and sales brisk, leading some to conclude that “the promotion has been hugely successful for McDonald’s.”  The fast-food icon is just one of many firms that are playing on nostalgia to target adults for kids’ products, for instance:
 
  • American Girl Cafes host birthday parties and other gatherings just for grown-ups and the dolls they bring.  
  • Play-Doh has created several varieties of its finger-friendly clay in grown-up scents including mom jeans, latte, six-pack, and lawn scent.
  • Kohl’s carries a 4 ft. high legacy Pac Man video arcade game for $450.
  • Amazon has an entire category of “nostalgic toys” that includes the Magic 8 Ball, Lite Brite, Lincoln Logs, Slinky, Spirograph, Candy Land, Operation, Evel Knievel, and Etch a Sketch. 
  • LEGO sells a mini version of Jerry Seinfeld’s bachelor pad from the 1990’s sitcom.  [More about LEGO below]  
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Are these nostalgic products always profitable?  Probably not.  It’s doubtful that any approach the sales volume they once enjoyed; however, given that their design costs have long-since been covered, manufacturing processes have likely improved, little advertising is needed, and they can be sold online with relatively low overhead at premium prices, most of these items probably do make money — their proliferation is evidence.
 
So, it seems that selling nostalgic play to adults is often effective marketing, but is it ethical?
 
Two plausible moral concerns are that when adults play, they waste resources, namely time and money:
  • There’s an opportunity cost that comes with play – when we’re playing we’re typically not doing other things, like working, so we’re being unproductive.
  • Play can be expensive.  Some people spend thousands and even tens of thousands of dollars a year on hobbies such as mountain climbing, boating, skydiving, and car collecting.
 
However, there also are very compelling arguments supporting that people of all ages need to play, or be “joyfully immersed in the moment.”   While there are undoubtedly other benefits, here are five reasons why adults should play:
 
1. To learn:  Videos like this one of lion cubs stalking and pouncing on each other show how play helps them begin to learn to hunt.  Most of us also learned specific and generalizable skills through childhood play.
 
2. To maintain skills:  As we grow older, our physical and cognitive abilities naturally decline.  Play is one way to slow that descent, whether it’s by participating in a low-intensity sport or doing word puzzles.
 
3. To develop relationships:  People build bonds with others in many different settings, e.g., work, school, church, and play.  Friendships often form among individuals on sports teams, chess clubs, hiking groups, etc.  
 
4. To reduce stress:  Life at times has hardships and frustrations.  Physical play helps us burn off anxious energy, while mental engagement in play often elicits laughter, positive thoughts, and good memories that help keep bad ones at bay.
 
5. To serve others:  Each of the above reasons for play are pretty intuitive.  This last one isn’t, at least it wasn’t for me until I connected with a colleague, RJ Thompson, who takes play to another level that one might call play with a purpose.
 
Thompson is the director of digital marketing in the Joseph M. Katz Graduate School of Business and College of Business Administration at the University of Pittsburgh.  He’s also an award-winning graphic designer and the president of the Pittsburgh Chapter of the American Marketing Association.  Those are impressive credentials, but the reason I reached out to him is because he’s a grown man who still loves Legos.
 
A resident of Bellevue, PA, Thompson recently completed construction of a 45 ft. Lego model of his town’s Lincoln Avenue using over 20,000 of the tiny bricks.  What’s more, with only photos for reference and using as many as 30,000 bricks, he spent six months building a 30”L x 30”W x 45”H model of Bellevue’s Andrew Bayne Memorial Library that splits in half to reveal its fine inside detail.  Each model cost thousands of dollars.
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Why would an accomplished professional spend so much time and money playing with building blocks?  Thompson credits LEGO for fanning his creative flame at a very young age and opening for him doors to design, teaching, and entrepreneurship.  However, the impact of these epic Lego projects extends far beyond his personal enjoyment of the pastime.
 
First, the projects have afforded some priceless family time for Thompson and his daughter, who has inherited her father’s curiosity and creativity.  Furthermore, with help he moved the massive models from his home to the Library where they served as the centerpiece of a fundraiser that drew hundreds of people and raised $1,500 for renovations to the Library’s children’s areas.  Many kids were fascinated by the models and inspired to start their own Lego building projects.
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As Thompson’s experience illustrates, play can be more than respite from work, mental relaxation, etc.  Those personal benefits are very important in their own right; however, play can achieve a whole other level of significance when used like Thompson uses it, to serve others.
 
His examples left me wondering, though, with his play becoming so other-oriented, does he still find the same pleasure he once did, building with the miniature bricks?  Thompson says he “definitely does,” adding:
 
“There are some models or kits I see that I absolutely have to have - so there is an anticipatory angle to it where I get excited just as much as my kid does about certain sets.  When it first came out, I had to have Dr. Strange's 'Sanctum Sanctorum' model.”
 
As an artist and a marketer with a heart for play, Thompson shows how a pastime can become even more than a win-win:  Purposeful play can have a triple or even quadruple bottom-line of positive impact.  Those that sell nostalgic play help bring back fond childhood memories and remind us of the benefits of “Mindful Marketing.”
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Should Consumers Smile at Guerrilla Marketing?

10/9/2022

4 Comments

 
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by David Hagenbuch - professor of marketing at Messiah University -
​author of 
Honorable Influence - founder of Mindful Marketing 

Millions of baseball fans were recently watching televised games when they were unexpectedly hit by a pitch!  An errant slider didn’t fly through their screens; rather, they were beaned by a very unconventional advertising curve.  The promotional pitch for Smile didn’t leave any bruises; in fact, many even liked it, but is this kind of guerrilla marketing fair or foul?  A veteran marketer and an up-and-coming rookie argue the call.
 
About a week ago, before a Consumer Behavior class, one of my students asked, “Dr. Hagenbuch, I have an idea for a Mindful Marketing topic — Did you see the promos for Smile?”  I hadn’t experienced the creepy tactics live, but like many, I was caught in their viral wake.
 
Smile is a psychological horror movie featuring murders that begin and end with evil smirks.  Like most production companies, Paramount Players and Temple Hill Entertainment made the obligatory film trailer and television spots.  However, to capture even more interest ahead of the Halloween horror movie season, the film makers executed a truly menacing marketing strategy.
 
Among other events, Paramount targeted a few specific Major League Baseball games that were being broadcast to national audiences on September 23, such as Yankees vs. Red Sox and Mets vs. A’s, and in each game managed to seat an actor behind home plate, in perfect view of outfield television cameras.  Some of the actors stood, while others remained seated; some wore neon “Smile” T-shirts; all “donned creepy, unflinching smiles for the duration of the game.
 
As television crews zoomed in on the unsettling smirks, social media quickly caught wind, and coverage snowballed into mainstream media, which is where I encountered Paramount’s bizarre promotional play. This wasn’t, though, my first exposure to guerrilla marketing.
 
Not long after I began my marketing career, I bought one of Jay Conrad Levinson’s books on Guerrilla Marketing.  During my time in higher education, I’ve conducted research on shock advertising, which shares some ‘unhealthy’ overlap with guerrilla marketing.  I’ve also written about these unusual tactics for Mindful Marketing a couple of other times:
  • A Promotion Unlike Any Other
  • Leave it to Bieber
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For those new to guerrilla marketing, or anyone wanting a reminder, Investopedia offers a nice description of the strange strategies:
 
“Guerrilla marketing is a marketing tactic in which a company uses surprise and/or unconventional interactions in order to promote a product or service. [It’s] different than traditional marketing in that it often relies on personal interaction, has a smaller budget, and focuses on smaller groups of promoters that are responsible for getting the word out in a particular location rather than through widespread media campaigns.”
 
In college marketing classes, we don’t spend much time talking about guerrilla marketing, mainly because there are so many other foundational concepts students need to learn, and in many instances, guerrilla marketing isn’t a good fit for brands’ goals.  It’s also not easy to teach something that hinges so much on deviant creativity and precise timing.  Still, many marketers find it fascinating.
 
So, when Thomas Murray, the student in my Consumer class, mentioned Smile’s guerrilla marketing during MLB games, I wasn’t surprised for a few reasons.  Not only is he a sharp emerging marketer, he’s an NCAA baseball player, and he knows something about going viral:  A couple of years ago, he made a TikTok video of himself throwing a football over his house and catching it.  Before long, ESPN’s Sportscenter and some other very popular media sites were sharing the clip.
 
During our brief before-class conversation, Murray told me he appreciated Smile’s unconventional approach.  As someone who’s been skeptical of guerrilla marketing on whole, I was eager to hear more of his perspective, so I asked him to share his thoughts for this piece.  He did, making several compelling arguments for why the unusual tactics worked for Smile:
 
  • Word of mouth marketing:  Placing actors in public settings and having them wear bright shirts and creepily smile at baseball and football games and outside the Today Show, was a perfect recipe for attention.  People took notice while casually watching those programs and within minutes the actors were all over social media.
 
  • Product placement:  Part of the genius of the campaign was taking something right out of the movie and putting it into real life. If you watch the trailer, you’ll notice that is how eerily the people are smiling. Both in the movie and in real life it creeps people out, but it also lures them in as they have to look and wonder why they’re smiling like that. 
 
  • Budget-friendly:  The overall cost of this campaign was likely minimal as well. Tickets for high profile seats at top sporting events are expensive, but in a feature film’s marketing budget, they would barely make a dent. The return on investment for this campaign must have been massive given it relied on going viral and certainly delivered as the campaign grew organically throughout various social media platforms.
 
  • Great timing:  The launch of the campaign meshed perfectly with the release of the movie. By placing the actors in public a week or so before the premiere, the producers were able to build exceptional interest, and excited movie-goers only had to wait until the following weekend to see it in theaters.
 
That’s some solid support for the campaign’s effectiveness; it’s hard to discredit any of Murray’s points.  What I can do is raise what may be some helpful questions/concerns about guerrilla marketing’s morality:


Target market creep:  Of course, horror movies are not everyone’s thing, so it could well be that such a broad-reaching campaign creeped out some of the wrong people, like children.  The lack of audience selectivity with many guerrilla tactics is certainly something to consider.  

However, briefly seeing a few creepy smiles probably didn’t traumatize any adults or kids.  Most people seemed to think they were funny.  The fact that Smile is a horror movie is another issue, which can be a topic of future analysis since the focus here is not on product but promotion.


Murdering the game:  A very legitimate complaint to levy against guerrilla marketing is that it disrupts the natural settings in which it appears.  For instance, wouldn’t someone sitting directly behind home plate, wearing a bright shirt and a creepy smile break a pitcher’s concentration? 

I threw that question to one of Murray's teammates who pitches.  Surprising to me, he said it wouldn’t matter—his focus is entirely on the catcher and batter.  Although the Smile actors did draw some camera close-ups and comments from broadcasters, they didn’t seem to significantly detract from the television programs in which they appeared.

Encouraging copycats:  Even if a given guerrilla marketing tactic is okay, what about all the other would-be marketers who see it and say, “That’s the kind of thing we need to do”?  If every company implemented such strategies, our lives would be awash in a never-ending stream of commercialism.
 
Realistically, however, such advertising overflow is unlikely to occur.  For the vast majority of business-to-business firms, guerrilla marketing is a mismatch for their target markets, and even for most business-to-consumer companies, the tactics aren’t the best promotional option.  Moreover, it’s very challenging to create and execute effective guerrilla marketing, which when done wrong, can easily betray a brand – those are natural deterrents for firms that might consider using such strategies.
 
When I began to write this piece, I believed I had a good case against Smile’s strange promotion, but Murray’s analysis has made me reconsider my views.  I still don’t think guerrilla marketing is good in all cases, but I believe the rookie was right to call this specific instance ‘fair’ and for both of us to consider it “Mindful Marketing.”
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Subscribe to Mindful Matters blog.
Learn more about the Mindful Matrix.
Check out Mindful Marketing Ads
 and Vote your Mind!
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    David Hagenbuch,
    founder of
    Mindful Marketing    & author of Honorable Influence

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